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Creatures

Revamped Starter Experience

Worked on Lost Knight Fencer, Polearm and Medea.

Medea was a quest boss largely based on an existing caster type.

  • Spawns in minions (Swarmancers) at health 75%, 50% and 25% health tiers.

  • Starts with crystal that can be used to stun nearby enemies.

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With Medea, I wanted to delve into the narrative for some of the creature's abilities, she uses crystals to exert her influence on the Windsward region, this includes her Swarmancer minions, the player interacting the crystal momentarily disrupts her influence over them and stuns them, allowing the player to either attack her, or the minions.

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The idea was to give the player a choice in how they engage, Medea will spawn her minions at the different health tiers, so players can either use the crystal to have an easier time of killing the minions, or ignore them and use the crystal stun to isolate Medea.

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AngryEarth

Rise of the Angry Earth

 

Worked on...

  • Medusa

  • Reworked minions for Medusa (Corvid, Boar, Reindeer)

  • Chameleon

  • Armored Dragon

  • Mammoths : Lightning, Ice, Lava

  • A lot of documentation, different ways to make spells

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Medusa

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Had to overcome several technical challenges.

Petrification of minions: Set up status effects to disable the enemies movements, and set up stacking effects to damage health over time. Had to set up collision objects that would block Medusa's gaze attack, and prevent the player from moving through them, but not cause clipping issues with the AI. 

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Material Switching: No default or documented pipeline, and all designers who had worked with this before had left, needed to reverse engineer it based on prior implementations.

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CENTRAL DESIGN TOOLS

 

Leading tech design team working on a small prototype game to explore any future systems needs of the studio, and investigating new tech / pipelines.

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