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KYLE RASMUSSON
TECHNICAL GAME DESIGNER
ABOUT ME
I'm a Technical Game Designer at Mob Entertainment.
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I spent my childhood designing board games, tweaking mechanics in GameMaker, and making new maps in various game engines and editors.
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After moving on from GameMaker, I progressed into level design with a fan-made map editor for Halo. I became further enraptured with game development and later branched out into UDK, which started my progression into professional engines like UE4 and Unity.
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Life outside of games is important too. Some of my hobbies I picked up during my years in school. I took theater and orchestra classes for a number of years, the latter of which took me to some world famous venues, like Carnegie Hall and Oxford.
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